Metalzoa X
DARK 8

Metalzoa X

  • Archetype:
  • Signature move

  • ATK:
  • 3000

  • DEF:
  • 2300

  • View:
  • 3186




Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Fiend monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. You can only use this effect of "Metalzoa X" once per turn. Twice per turn, when your opponent activates a monster effect, or Spell Card or effect (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it.




 
 
AI Power Analysis
RemovalConfidence: Medium
61± 6/ 100
Power Score
Intrinsic 61
Deck 60

Metalzoa X — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 60.8 · Deck: 60.5 · Meta: provisional
  • Primary role: Removal · Secondary: Searcher/Tutor

Why it scores here

Metalzoa X turns the opponent's monster, Spell and effect activations into destruction of a face-up monster, up to twice per turn, and its hand effect converts the card into a Metalmorph trap from the Deck without losing it. Those two reliable conversions carry the score. Its 3000 ATK and Level 8 body earn no points by themselves. The score is held down by the Max Metalmorph plus Level 5+ Fiend tribute gate, the absence of any combo data, and single-copy use. Its 100% presence in the sample is card-filtered (the sample only contains decks that run it), so it is not a base rate.

Axis scores

Axis Score Evidence
Accessibility 55 Live from hand only as a reveal to set a Metalmorph trap, and it cannot be Normal Summoned or Set; it needs Max Metalmorph plus a Level 5+ Fiend tribute, and Max Metalmorph co-appears in 100% of its decks (verified text; co-deck 100% observed).
Combo & Conversion 40 Each activation converts one opponent action into one destruction, with no board building shown; no combo boards exist to confirm further conversion (inferred from text, combos absent).
Resource Economy 60 The hand effect swaps the card for a Metalmorph trap from the Deck and returns the card to the Deck, and each destruction costs no card, so nothing is spent; net advantage is not measured (verified text).
Effect & Interaction 80 Two quick-effect destructions per turn on any face-up opponent monster, triggered by monster, Spell or effect activations, is strong and flexible but does not negate (verified text).
Material Utility 55 A Level 8 DARK Machine body is usable as material and keeps its level when its effect is negated, but no material-usage data was supplied to confirm this (inferred).
Resilience & Flexibility 50 Works across hand, field and Deck and over multiple turns, but a single body is exposed to any removal, and the hand reveal can be disrupted by hand traps (verified text; hand-trap exposure inferred).
Deck-Building Efficiency 55 Averages 1.06 copies with 375 of 400 decks running one copy, but it hard-depends on Max Metalmorph, which appears in 100% of its decks (observed co-deck stat; slot cost inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Searcher/Tutor. Intrinsic ≈ 60.8, Deck ≈ 60.5, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable quick-effect destruction of opponent face-up monsters, up to twice per turn, triggered by monster, Spell or effect activations (verified text).
  • Hand effect converts the card into a Metalmorph trap from the Deck and returns the card to the Deck, so it keeps value without being spent (verified text).
  • Strong observed integration: Max Metalmorph in 100% of its decks, Red-Eyes Black Fullmetal Dragon in 97.2%, Ash Blossom & Joyous Spring in 89% (observed co-deck stats).

Weaknesses

  • Hard summoning gate: cannot be Normal Summoned or Set, and needs Max Metalmorph plus a Level 5+ Fiend tribute (verified text).
  • The destruction only targets face-up monsters and only fires on the opponent's activations, so it gives nothing on the controller's own turn (verified text).
  • Average 1.06 copies with no redundancy; losing the single copy removes the whole line (observed).
  • No combo boards were supplied, so the conversion score rests on card text alone (data gap).

Counters / choke points

  • Hand-trap pressure on the hand reveal, since the reveal is a public action that can be answered (inferred; whether Ash Blossom & Joyous Spring, a 89% co-deck partner, stops this exact hand effect is not in evidence).
  • Face-up removal or board wipes that destroy the body on the field before its quick effect is used (inferred from card type; no interaction data supplied).

Best use

Removal on the opponent's turn: answer monster, Spell or effect activations with a destruction, and set a Metalmorph trap from the Deck with the hand effect. Decks: Metalmorph, Red-Eyes, Fiendsmith. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be Normal Summoned or Set; must be Special Summoned with Max Metalmorph after tributing a Level 5+ Fiend.; Hand effect: reveal, set one Metalmorph trap from the Deck, then shuffle this card into the Deck; once per turn.; Quick effect: twice per turn, when the opponent activates a monster effect, Spell or effect, destroy one target face-up opponent monster.; Stats: Level 8, DARK, Machine, 3000 ATK / 2300 DEF.
  • Observed: 400 decks in the sample (decks that run the card), 1.06 average copies, 375 decks at one copy.; Max Metalmorph co-appears in 100% of decks; Red-Eyes Black Fullmetal Dragon 97.2%; Ash Blossom & Joyous Spring 89%.; Archetype spread led by Fiendsmith (23.5%) and Red-Eyes (22.2%) across 53 distinct archetypes.
  • Inferred: Hand reveal can be answered by hand traps; exact interaction with Ash Blossom & Joyous Spring is not in evidence.; Level 8 DARK Machine body is a plausible material, but no material-usage data was supplied.; Generic utility is capped at 65 because the text ties the card to Max Metalmorph and Fiend tribute.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) decks_evidence contains only decks that run the card (matched by CardId), so 100% running main is not a base rate usage_statistics lists a single archetype (Gaia, 100% inclusion) that does not match the 53 archetypes in decks_evidence; not used for scoring card text for Max Metalmorph and the Metalmorph trap was not supplied; their roles are inferred from name and co-deck stats only Ash Blossom & Joyous Spring interaction with the hand effect is not evidenced











https://metaduelist.com/
Top